Note that this build does not include the Direct3D9 renderer (or any DirectX rendering). You don't need workaround for this build. Don't expect any official support if you post logs showing you're using Windows XP, 7, 8, or 8.1.įor Windows XP, use this build. D3D11/D3D12 can crash occasionally, and it won't function as intended anyways. And lastly, always pick between Vulkan, OpenGL and Software. You'll also need to select Cubeb as the audio renderer. You'll need:įor starters, extract PCSX2 in a folder and then extract the 64-bit dxvk: d3d11.dll and dxgi.dll OR extract Reshade.exe: and rename 'reshade64.dll' to 'dxgi.dll' and then move this file next to the main PCSX2 executable. You should use the nightly/dev builds instead unless they contain regressions.ĭespite Windows 7 and 8.1 NOT being officially supported, 1.7-dev builds (up to version v) of PCSX2 can work with a few workarounds. Note that the stable builds are severely outdated. 5.6 Extreme fluctuation in emulation speed.